ioq3 1.36 win_msvc-arm Jul 23 2013
----- FS_Startup -----
Current search path:
C:\Users\alexey.burkov\AppData\Roaming\Quake3\baseq3
C:\Users\alexey.burkov\Desktop\Quake3\baseq3
C:\Users\alexey.burkov\Desktop\Quake3\baseq3\twpak0.pk3 (116 files)
C:\Users\alexey.burkov\Desktop\Quake3\baseq3\pak8.pk3 (9 files)
C:\Users\alexey.burkov\Desktop\Quake3\baseq3\pak7.pk3 (4 files)
C:\Users\alexey.burkov\Desktop\Quake3\baseq3\pak6.pk3 (64 files)
C:\Users\alexey.burkov\Desktop\Quake3\baseq3\pak5.pk3 (7 files)
C:\Users\alexey.burkov\Desktop\Quake3\baseq3\pak4.pk3 (272 files)
C:\Users\alexey.burkov\Desktop\Quake3\baseq3\pak3.pk3 (4 files)
C:\Users\alexey.burkov\Desktop\Quake3\baseq3\pak2.pk3 (148 files)
C:\Users\alexey.burkov\Desktop\Quake3\baseq3\pak1.pk3 (26 files)
C:\Users\alexey.burkov\Desktop\Quake3\baseq3\pak0.pk3 (3510 files)

----------------------
4160 files in pk3 files


**************************************************
WARNING: baseq3/pak0.pk3 is present but its checksum (1707336247)
is not correct. Please re-copy pak0.pk3 from your
legitimate Q3 CDROM.
**************************************************


execing default.cfg
couldn't exec q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
^3Couldn't write C:\Users\alexey.burkov\AppData\Roaming\Quake3/ioq3.pid.
----- Client Initialization -----
Couldn't read q3history.
----- Initializing Renderer ----
-------------------------------
QKEY building random string
QKEY generated
----- Client Initialization Complete -----
----- R_Init -----
SDL_Init( SDL_INIT_VIDEO ) FAILED (No available video device)
SDL using driver "windib"
Initializing OpenGL display
Estimated display aspect: 1.779
...setting mode 3: 640 480
Using 8/8/8 Color bits, 24 depth, 8 stencil display.
Available modes: '1280x720 1366x768 1176x664 1280x768 1024x768'
GL_RENDERER: GLDirect 5.0  (Jun 13 2013 19:29:18)
Initializing OpenGL extensions
...GL_EXT_texture_compression_s3tc not found
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...GL_EXT_compiled_vertex_array not found
...GL_EXT_texture_filter_anisotropic not found
Initializing Shaders

GL_VENDOR: SciTech Software, Inc.
GL_RENDERER: GLDirect 5.0  (Jun 13 2013 19:29:18)
GL_VERSION: 1.1 Mesa 6.0
GL_EXTENSIONS: GL_EXT_texture_env_add GL_ARB_multitexture 
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_UNITS_ARB: 2

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 1 overbright bits
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: disabled
texenv add: enabled
compressed textures: disabled
----- finished R_Init -----
------ Initializing Sound ------
Trying to load "OpenAL32.dll"...
Trying to load "OpenAL32.dll" from "C:\Users\alexey.burkov\Desktop\Quake3"...
Loading "OpenAL32.dll" failed
Failed to load library: "OpenAL32.dll".
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "dsound".
SDL_AudioSpec:
  Format:   AUDIO_S16LSB
  Freq:     22050
  Samples:  512
  Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
    1 stereo
16384 samples
   16 samplebits
    1 submission_chunk
22050 speed
0F5794E8 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
File "vm/ui.qvm" found in "C:\Users\alexey.burkov\Desktop\Quake3\baseq3\pak8.pk3"
Architecture doesn't have a bytecode compiler, using interpreter
ui loaded in 2348480 bytes on the hunk
38 arenas parsed
32 bots parsed
--- Common Initialization Complete ---
Winsock Initialized
Hostname: DESKTOP-0PTRVVC
IP6: fe80::8179:887e:5282:b67%7
IP: 192.168.1.103
Opening IP6 socket: [::]:27960
Opening IP socket: 0.0.0.0:27960
Hunk_Clear: reset the hunk ok
RE_Shutdown( 1 )
----- Initializing Renderer ----
-------------------------------
----- R_Init -----
SDL_Init( SDL_INIT_VIDEO ) FAILED (No available video device)
SDL using driver "windib"
Initializing OpenGL display
...setting mode -1: 1176 664
Using 8/8/8 Color bits, 24 depth, 8 stencil display.
Available modes: '1280x720 1366x768 1176x664 1280x768 1024x768'
GL_RENDERER: GLDirect 5.0  (Jun 13 2013 19:29:18)
Initializing OpenGL extensions
...GL_EXT_texture_compression_s3tc not found
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...GL_EXT_compiled_vertex_array not found
...GL_EXT_texture_filter_anisotropic not found
Initializing Shaders

GL_VENDOR: SciTech Software, Inc.
GL_RENDERER: GLDirect 5.0  (Jun 13 2013 19:29:18)
GL_VERSION: 1.1 Mesa 6.0
GL_EXTENSIONS: GL_EXT_texture_env_add GL_ARB_multitexture 
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_UNITS_ARB: 2

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: -1, 1176 x 664 fullscreen hz:N/A
GAMMA: hardware w/ 1 overbright bits
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: disabled
texenv add: enabled
compressed textures: disabled
----- finished R_Init -----
Loading vm file vm/ui.qvm...
File "vm/ui.qvm" found in "C:\Users\alexey.burkov\Desktop\Quake3\baseq3\pak8.pk3"
Architecture doesn't have a bytecode compiler, using interpreter
ui loaded in 2348480 bytes on the hunk
38 arenas parsed
32 bots parsed
------ Server Initialization ------
Server: q3dm0
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
Initializing Shaders

GL_VENDOR: SciTech Software, Inc.
GL_RENDERER: GLDirect 5.0  (Jun 13 2013 19:29:18)
GL_VERSION: 1.1 Mesa 6.0
GL_EXTENSIONS: GL_EXT_texture_env_add GL_ARB_multitexture 
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_UNITS_ARB: 2

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: -1, 1176 x 664 fullscreen hz:N/A
GAMMA: hardware w/ 1 overbright bits
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: disabled
texenv add: enabled
compressed textures: disabled
----- finished R_Init -----
----- FS_Startup -----
Current search path:
C:\Users\alexey.burkov\AppData\Roaming\Quake3\baseq3
C:\Users\alexey.burkov\Desktop\Quake3\baseq3
C:\Users\alexey.burkov\Desktop\Quake3\baseq3\twpak0.pk3 (116 files)
C:\Users\alexey.burkov\Desktop\Quake3\baseq3\pak8.pk3 (9 files)
C:\Users\alexey.burkov\Desktop\Quake3\baseq3\pak7.pk3 (4 files)
C:\Users\alexey.burkov\Desktop\Quake3\baseq3\pak6.pk3 (64 files)
C:\Users\alexey.burkov\Desktop\Quake3\baseq3\pak5.pk3 (7 files)
C:\Users\alexey.burkov\Desktop\Quake3\baseq3\pak4.pk3 (272 files)
C:\Users\alexey.burkov\Desktop\Quake3\baseq3\pak3.pk3 (4 files)
C:\Users\alexey.burkov\Desktop\Quake3\baseq3\pak2.pk3 (148 files)
C:\Users\alexey.burkov\Desktop\Quake3\baseq3\pak1.pk3 (26 files)
C:\Users\alexey.burkov\Desktop\Quake3\baseq3\pak0.pk3 (3510 files)

----------------------
4160 files in pk3 files


**************************************************
WARNING: baseq3/pak0.pk3 is present but its checksum (1707336247)
is not correct. Please re-copy pak0.pk3 from your
legitimate Q3 CDROM.
**************************************************


Loading vm file vm/qagame.qvm...
File "vm/qagame.qvm" found in "C:\Users\alexey.burkov\Desktop\Quake3\baseq3\pak8.pk3"
Architecture doesn't have a bytecode compiler, using interpreter
qagame loaded in 4431200 bytes on the hunk
------- Game Initialization -------
gamename: baseq3
gamedate: Sep 30 2002
Not logging to disk.
Gametype changed, clearing session data.
1 teams with 2 entities
11 items registered
-----------------------------------
------- BotLib Initialization -------
loaded weapons.c
loaded items.c
loaded syn.c
loaded rnd.c
loaded match.c
loaded rchat.c
------------ Map Loading ------------
trying to load maps/q3dm0.aas
loaded maps/q3dm0.aas
found 19 level items
-------------------------------------
32 bots parsed
38 arenas parsed
AAS initialized.
-----------------------------------
loaded skill 1 from bots/default_c.c
loaded skill 1 from bots/crash_c.c
loaded bots/crash_i.c
loaded bots/crash_w.c
loaded crash from bots/crash_t.c
RE_Shutdown( 0 )
----- R_Init -----
Initializing Shaders

GL_VENDOR: SciTech Software, Inc.
GL_RENDERER: GLDirect 5.0  (Jun 13 2013 19:29:18)
GL_VERSION: 1.1 Mesa 6.0
GL_EXTENSIONS: GL_EXT_texture_env_add GL_ARB_multitexture 
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_UNITS_ARB: 2

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: -1, 1176 x 664 fullscreen hz:N/A
GAMMA: hardware w/ 1 overbright bits
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: disabled
texenv add: enabled
compressed textures: disabled
----- finished R_Init -----
Loading vm file vm/ui.qvm...
File "vm/ui.qvm" found in "C:\Users\alexey.burkov\Desktop\Quake3\baseq3\pak8.pk3"
Architecture doesn't have a bytecode compiler, using interpreter
ui loaded in 2348480 bytes on the hunk
38 arenas parsed
32 bots parsed
Loading vm file vm/cgame.qvm...
File "vm/cgame.qvm" found in "C:\Users\alexey.burkov\Desktop\Quake3\baseq3\pak8.pk3"
Architecture doesn't have a bytecode compiler, using interpreter
cgame loaded in 5773216 bytes on the hunk
stitched 0 LoD cracks
...loaded 4806 faces, 46 meshes, 43 trisurfs, 128 flares
^3WARNING: Failed to load sound sound/player/announce/UnnamedPlayer.wav!
^3WARNING: could not find sound/player/announce/UnnamedPlayer.wav - using default
^3WARNING: Failed to load sound sound/player/crash/taunt.wav!
^3WARNING: could not find sound/player/crash/taunt.wav - using default
CL_InitCGame:  3.24 seconds
464 msec to draw all images
Com_TouchMemory: 0 msec
UnnamedPlayer^7 entered the game
Crash^7 entered the game
Crash^7 was gunned down by UnnamedPlayer^7
Crash^7: ^2Even the best of us make the occasional foot fault.
Crash^7 was melted by UnnamedPlayer^7's plasmagun
Crash^7 was melted by UnnamedPlayer^7's plasmagun
Crash^7: ^2I ought to charge by the hour for this.
Crash^7 was melted by UnnamedPlayer^7's plasmagun
UnnamedPlayer^7 hit the fraglimit.
Crash^7 was melted by UnnamedPlayer^7's plasmagun
^3WARNING: Failed to open sound music/win!
^3WARNING: couldn't open music file music/win
Crash^7: ^2Good luck, unnamedplayer. But I think Ranger is going to toast your biscuits.
----- Server Shutdown (Server disconnected) -----
==== ShutdownGame ====
AAS shutdown.
---------------------------
----- FS_Startup -----
Current search path:
C:\Users\alexey.burkov\AppData\Roaming\Quake3\baseq3
C:\Users\alexey.burkov\Desktop\Quake3\baseq3
C:\Users\alexey.burkov\Desktop\Quake3\baseq3\twpak0.pk3 (116 files)
C:\Users\alexey.burkov\Desktop\Quake3\baseq3\pak8.pk3 (9 files)
C:\Users\alexey.burkov\Desktop\Quake3\baseq3\pak7.pk3 (4 files)
C:\Users\alexey.burkov\Desktop\Quake3\baseq3\pak6.pk3 (64 files)
C:\Users\alexey.burkov\Desktop\Quake3\baseq3\pak5.pk3 (7 files)
C:\Users\alexey.burkov\Desktop\Quake3\baseq3\pak4.pk3 (272 files)
C:\Users\alexey.burkov\Desktop\Quake3\baseq3\pak3.pk3 (4 files)
C:\Users\alexey.burkov\Desktop\Quake3\baseq3\pak2.pk3 (148 files)
C:\Users\alexey.burkov\Desktop\Quake3\baseq3\pak1.pk3 (26 files)
C:\Users\alexey.burkov\Desktop\Quake3\baseq3\pak0.pk3 (3510 files)

----------------------
4160 files in pk3 files


**************************************************
WARNING: baseq3/pak0.pk3 is present but its checksum (1707336247)
is not correct. Please re-copy pak0.pk3 from your
legitimate Q3 CDROM.
**************************************************


RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
Initializing Shaders

GL_VENDOR: SciTech Software, Inc.
GL_RENDERER: GLDirect 5.0  (Jun 13 2013 19:29:18)
GL_VERSION: 1.1 Mesa 6.0
GL_EXTENSIONS: GL_EXT_texture_env_add GL_ARB_multitexture 
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_UNITS_ARB: 2

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: -1, 1176 x 664 fullscreen hz:N/A
GAMMA: hardware w/ 1 overbright bits
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: disabled
texenv add: enabled
compressed textures: disabled
----- finished R_Init -----
Loading vm file vm/ui.qvm...
File "vm/ui.qvm" found in "C:\Users\alexey.burkov\Desktop\Quake3\baseq3\pak8.pk3"
Architecture doesn't have a bytecode compiler, using interpreter
ui loaded in 2348480 bytes on the hunk
38 arenas parsed
32 bots parsed
----- Client Shutdown (Client quit) -----
RE_Shutdown( 1 )
Hunk_Clear: reset the hunk ok
Closing SDL audio device...
SDL audio device shut down.
-----------------------
