<?xml version="1.0" encoding="utf-8"?>
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    <effect>
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      <image texture="arcade_go"        pos="0,0" timeStart="0.4"                  transitionMoveIn="0,-100" transitionMoveOut="0,100" transitionTime="0.1" transition="fade"/>
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  </power>


  <power name="freeze" single="true" colour="255,0,0" bar="arcade_banana_meter_freeze" popup="word_freeze">
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    </time_mod>
    
    <!--slash_mod length="7" particles="ice_blade" type="NONE" texture="ice_blade" >
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    </slash_mod-->

    <effect>
      <sound name="Bonus-Banana-Freeze"/>
      <image texture="ice_cover" pos="0,0, -5000" scaleToScreen="true" transitionTime="0.75" transition="fade" drawOrder="before_splats"/>
      <image texture="clock_freeze" pos="-64,-32"  anchor="0.5,0.5" transitionTime="0.75" transition="fade" drawOrder="normal"/>
    </effect>    
    
    <wave_mod length="7" waveOveride="-100"/>    
  </power>
  
  <power name="speed" single="true" colour="255,0,0" bar="arcade_banana_meter_frenzy" popup="word_frenzy">
    <wave_mod length="5" waveOveride="-200" />
    
    <effect>
      <sound name="Bonus-Banana-Frenzy"/>
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      <image texture="frenzy_sides" pos="220,0"  transitionMove="100,0" transitionTime="0.4" pulseSpeed="5" pulseScale="0.125"/>-->
      <emmiter hardware="fast" particle="frenzy_mode_fx"    pos="-5"  anchor="0.5" />
      <emmiter hardware="fast" particle="frenzy_mode_fx"    pos="5"  anchor="-0.5" />
      <tint transitionTime="0.4" tint="1.0, 0.9, 0.8" />
    </effect>
    
  </power>  
  
  <power name="score_mult" single="true" colour="255,0,0" bar="arcade_banana_meter_scorex2" popup="word_scorex2">
    <score_mod length="8">
      <multiplier gainMultiply="2" deferPoints="true"/>
    </score_mod>
    
    <effect>
      <sound name="Bonus-Banana-X2"/>
      <image texture="hud_x2_sign" pos="46,-40" anchor="-0.5,0.5" transitionMoveIn="0,100" transitionTime="0.5" deferPoints="true" />
      <emmiter hardware="fast" particle="scorex2_mode_fx" pos="30,-30" anchor="-0.5,0.5"/>
      <tint transitionTime="0.5" backTint="0.40, 0.45, 0.60" hudTint="0.5"  />
    </effect>
  </power>
  

 

  <effect name="blitz_1" length="1">
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    <tint timeStart="1.0"  timeEnd="0.6"  transitionTime="0.2" backTint="0.8" hudTint="1.0"/>
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  <effect name="blitz_2" length="1">
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  <effect name="blitz_3" length="1">
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    <image hardware="slow" texture="z_blitz_3" pos="0,0" transitionMoveIn="0,-100" transitionMoveOut="0,100" transitionTime="0.15" transition="fade" drawOrder="post" slowHardwareScale="0.8"/>
    <tint timeStart="1.0"  timeEnd="0.6"  transitionTime="0.2" backTint="0.8" hudTint="1.0"/>
    <emmiter particle="impact_fx" pos="21,-21" anchor="-0.5,0.5"/>
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  <effect name="blitz_4" length="1">
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    <image hardware="slow" texture="z_blitz_4" pos="0,0" transitionMoveIn="0,-100" transitionMoveOut="0,100" transitionTime="0.15" transition="fade" drawOrder="post" slowHardwareScale="0.8"/>
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    <emmiter particle="impact_fx" pos="21,-21" anchor="-0.5,0.5"/>
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  <effect name="blitz_5" length="1">
    <image hardware="fast"   texture="blitz_5" pos="0,0" transitionMoveIn="0,-100" transitionMoveOut="0,100" transitionTime="0.15" transition="fade" drawOrder="post" slowHardwareScale="0.8"/>
    <image hardware="slow" texture="z_blitz_5" pos="0,0" transitionMoveIn="0,-100" transitionMoveOut="0,100" transitionTime="0.15" transition="fade" drawOrder="post" slowHardwareScale="0.8"/>
    <tint timeStart="1.0"  timeEnd="0.6"  transitionTime="0.2" backTint="0.8" hudTint="1.0"/>
    <emmiter particle="impact_fx" pos="21,-21" anchor="-0.5,0.5"/>
  </effect>
  
  <effect name="blitz_6" length="1">
    <image hardware="fast"   texture="blitz_6" pos="0,0" transitionMoveIn="0,-100" transitionMoveOut="0,100" transitionTime="0.15" transition="fade" drawOrder="post" slowHardwareScale="0.8"/>
    <image hardware="slow" texture="z_blitz_6" pos="0,0" transitionMoveIn="0,-100" transitionMoveOut="0,100" transitionTime="0.15" transition="fade" drawOrder="post" slowHardwareScale="0.8"/>
    <tint timeStart="1.0"  timeEnd="0.6"  transitionTime="0.2" backTint="0.8" hudTint="1.0"/>
    <emmiter particle="impact_fx" pos="21,-21" anchor="-0.5,0.5"/>
  </effect>  

</powerInfoFile>
